If one-point perspective is about looking straight down a road, two-point perspective is about standing at a street corner and looking at the buildings around you.
It is the perspective type I use most often in my own work, and once you have got it, you will be able to draw buildings, furniture, boxes, and countless other subjects with real confidence.
The key difference? In two-point perspective, you are looking at the corner of something rather than facing it head-on. You see two sides of the object receding away from you.
Don't worry if that sounds complicated. By the end of this page, you will have drawn boxes, a building, and even a table and chair. Ready? Let’s go.
If you have not yet worked through one-point perspective, I would recommend starting there first. The concepts build on each other, and you will find two-point much easier if you have already practiced with one vanishing point.
Two-point perspective is the technique we use when we are looking at an object from an angle — specifically, when we can see two walls or faces of it: one going off to your left, and one going off to your right. Each direction has its own vanishing point.
The left side’s edges all angle towards a point on the left (we will call it VP1). The right side’s edges all angle towards a point on the right (VP2).
Here is what stays the same: Just like in one-point perspective, vertical lines stay vertical. The corner of the building, the edges of windows, the sides of doors - they all go straight up and down, parallel to the edges of your paper.
Here is what is different: Instead of horizontal lines staying horizontal, they now angle towards one of the two VPs. Lines on the left-facing surface go to VP1. Lines on the right-facing surface go to VP2.
Furniture (tables, chairs, cabinets, beds), boxes and packages, books on a shelf turned slightly, vehicles like cars and vans, and other rectangular objects that are not facing you square-on.

Here is where most beginners go wrong with two-point perspective, so please pay attention to this section. It will save you a lot of frustration.
Start by drawing your eye level line - a light horizontal line representing your eye height. Everything in your drawing relates to this line.
If your eye level is low (line near the bottom of the paper), you are looking up at objects - you will see the undersides of things above you. If your eye level is high (line near the top), you are looking down - you will see the tops of things below you.

This is crucial: Your two vanishing points need to be far apart. Much further apart than you might think.
If you place VP1 and VP2 too close together, your objects will look distorted - stretched, squashed, or bent in unnatural ways. It is a bit like looking through a fish-eye lens. Sometimes artists use this deliberately for dramatic effect, but for realistic drawings, you want to avoid it.
My practical advice: Place your VPs near or even beyond the edges of your paper. I often stick small pieces of tape or sticky notes on my desk, either side of my drawing, to mark where my VPs are. It looks a bit odd, but it works brilliantly.
Both VP1 and VP2 must sit on the same eye level line. VP1 goes on the left, VP2 on the right.
Before we draw buildings or furniture, we need to master the box. Every building is essentially a boxand so are most everyday things. Master this, and you can draw almost anything.

Now let us practice by drawing multiple boxes in the same scene. This reinforces a crucial point: every object in your scene shares the same vanishing points.
You will need: Paper (A4 or larger helps), pencil, ruler, and optionally sticky notes to mark your VPs.
Time: About 10–15 minutes

What you have learned: All objects in a single scene share the same vanishing points. The position of an object relative to the eye level determines which surfaces you see.
This is where two-point perspective really shines.
Being able to sketch a convincing building quickly is incredibly useful — whether you are planning a landscape painting, capturing a scene from your travels, or adding architectural elements to a coloured pencil piece.
You will need: Paper, pencil, ruler (strongly recommended).
Time: About 15–20 minutes

Furniture is the ultimate test of two-point perspective because it combines multiple box-like forms. If you can draw a table and chair correctly, you can handle almost any interior scene.
You will need: Paper, pencil, ruler (helpful).
Time: About 20–25 minutes

Place the chair slightly off to one side of the table, as if someone pushed it back after a meal. Keep the chair seat clearly lower than the tabletop, and ensure both pieces sit in the same perspective setup.
Once you can keep a table and chair consistent in one setup, you’ve learned the real skill: thinking in simple 3D forms in space—and that applies to far more than architecture.

When you look at a horse from an angle, you are essentially looking at a series of connected box and cylinder shapes: the ribcage as a barrel, the hindquarters as a rounded box, and the head as a wedge.
When I sketch a horse (or any animal) for a coloured pencil piece, I start by lightly blocking in those basic 3D forms first. Once the construction shapes feel solid, adding the organic curves and details on top becomes much easier.
Look at the diagram below. Notice how the far legs appear shorter and narrower than the near legs? That is perspective doing its job. The same compression happens through the body too.
So if an animal feels “off” in your drawing, try building it as simple boxes and cylinders first, check the perspective, and then refine the forms.
When a piece includes buildings, furniture, vehicles, or any other box-like forms, start with a light graphite construction sketch: establish your eye level line, place VP1 and VP2, and use a few guide lines to lock in the big shapes.
Keep these construction lines simple. They are just temporary guides that will be covered by coloured pencil layers. Once the main shapes feel solid, lightly erase most guides before you begin colouring.
A simple habit that helps: before you commit to darker lines or colour, do a quick check that each set of edges is aiming to the correct vanishing point.
Fill a page with boxes: some above eye level, some below, in different sizes. Then draw a simple building, and finally sketch an animal using light box/cylinder construction first.
If you have not already worked through one-point perspective: One-Point Perspective Made Simple
For an overview of both types: Perspective Drawing Overview
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